![]() Usually, it only consists of a unique id. In a game engine context, for example, every coarse game object is represented as an entity. Systems act globally over all entities which have the required components.Įntity: An entity represents a general-purpose object. An ECS comprises entities composed from components of data, with systems which operate on entities' components.ĮCS follows the principle of composition over inheritance, meaning that every entity is defined not by a type hierarchy, but by the components that are associated with it. ( October 2013) ( Learn how and when to remove this template message)Įntity Component System (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. ![]() ![]() Please help improve it by rewriting it in an encyclopedic style. This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor's personal feelings or presents an original argument about a topic. ![]()
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